[Openmcl-devel] Cocoa-based IDE sources
john at mcaleely.com
Sat Jun 27 09:10:30 EDT 2009
> On Jun 26, 2009, at 11:07 AM, R. Matthew Emerson wrote:
>> Therefore, it seems like it might be a good idea to separate the
>> based IDE sources in some way.
This seems like a sound move.
>> * Make the svn external for the cocoa-ide/ directory in the release
>> branches point to the cocoa-ide/ sources in the trunk. (We do a
>> similar thing already for the documentation.) The idea would be that
>> the IDE is still under rapid enough development that it doesn't make
>> sense to periodically say "this is a stable release point".
>> * Move the Cocoa-based IDE sources into a separate repository
>> entirely. The IDE would essentially become an application that could
>> be installed, much like, e.g. Hunchentoot or McCLIM. We could still
>> use an svn external to point to the IDE sources, but maybe we would
>> only do this for the Mac OS X targets.
The second option sounds like a good idea, and gets my support. There
seems to be quite a body of interest on this list for various GUI
experiments and ideas, plus the desire to see the IDE get better. If
it is given a life of its own, it would seem more likely to flourish.
I also like the idea of installing a version of CCL on my production
servers that contains less code, should I not want the IDE there. I
would be interested in how to make the install process drop-dead-
simple for two user cases. Those who develop on the Mac, and will make
use of the IDE, and a 'console-REPL-only' install which would be used
on other platforms, and also (perhaps) in some server environments on
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