[Openmcl-devel] OpenGL / Lisp User Interface / XMLisp 0.3
ralex at cs.colorado.edu
Tue Sep 1 16:35:37 EDT 2009
On Aug 31, 2009, at 3:22 PM, John Miller wrote:
> Very nice. I wait with bated breath to see how things go with
> Cocotron and Win32. I had a few minutes to play around and put
> together the following tries at writing the nehe tutorials using
> XMLisp. Between the two files you can find tries at lessons 11,
> 12, and 19. You will need to download the textures, or find a
> suitable substitue. Most of the early nehe lessons are pretty
> uninteresting in XMLisp, so I haven't bothered with those. I
> consider it a testament to the design of XMLisp that most of my time
> was spent tracking down typos on my part. It is very nice to be
> able to update the drawing code while the animation is running...
this looks very exciting. We could make a whole NEHE folder and add
the user contributed versions. This could be a great starting point
for OpenGL users. I need to play around with your code a bit. I does
have references to macros not part of XMLisp, e.g., gl:with-gl and the
constructor function called SLUI
> I have noticed that sometimes Clozure will want to take over all my
> CPU resources. I am not sure what I am doing to cause this. I only
> have noticed that when this happens a number of processes for
> anticipatory completion appear and cannot be killed. Anyone else
> have this happen?
I have this seen happing, but rarely. Gary B. is/was planning to have
a peek at the threading of anticipatory completion. To make things a
bit better increase the timeout time a bit.
keep these tutorials coming...
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